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The biggest problem with Double Agent is that it forgets what makes the series good in the first place. While Double Agent does feature the best story we've seen so far, everything else just seems like a shadow of what it used to be. You'd think things would have progressed for the better, but besides amazing graphics and the unparalleled audio (and voice-work), it seems that this series has taken a large step back. Enter the Xbox 360 and Sam's Fisher's first new next-gen outing. Chaos Theory featured long single player levels, a half-decent story, some cool new mechanics and gadgets and a multiplayer mode that still felt fresh. This may seem like blasphemy, but it brought many new fans to the series simply because it was a more forgiving gameplay engine. Chaos Theory than came along and changed things a bit it made the single player mode a little easier and gave you the option to simply shoot your way out of certain situations.
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At the time, this mode was fresh, intricate and deep. The second Splinter Cell, Pandora Tomorrow, didn't tweak too much with the single player formula (which is good) and focused more on adding an incredible multiplayer mode, something that many considered impossible for this series. It also spawned a whole sub-genre of action games. It was hard, it looked amazing and it was fun. Sure, the story was derivative and just an excuse to keep levels stringed together, but it worked. Let's get right to it shall we? The reason I loved the first Splinter Cell was because it allowed me to sneak around, take out lights, bathe in darkness and be nothing more than a shadow.